While the product I'm working on isn't quite a game (it's a bridge bidding practice tool), it leverages jabber to do the client to client communications, and provide an embedded chat client.

My target audience is Win32, so we used the JabberCOM library, and thus far it works quite well.

Because what we're doing is somewhat like a card game (you deal hands to the remote player, and transmit bids to each other), I see no reason you shouldn't be able to also implement a similar solution.

All I do is transmit the 'game' data in an ordinary message, having the application keep track of the 'local' and 'remote' players. I tag the 'game data' messages such that I can filter them from the chat window -- i.e. players don't see them, but the program parses the appended XML tags, and retrieves the data -- hands / bids, and various other application specific messages.

Depending on your target platform(s), you should be able to find all you need in the jabbercom documentation. Otherwise, there are many libraries that are similar for other platforms/languages, and I'd be happy to outline in terms of the approach to solve the problem how I've done things, or how you could, etc.

Good luck!

At 12:59 PM 1/8/2003 -0800, you wrote:

In an effort to learn some new technologies, I was
thinking of implementing a very simple multi-user
game.  I'm just learning about Jabber, and I was
wondering if I could use it for this project as an
alternative to a peer-to-peer model.  The game itself
will be a card game, nothing too graphics intensive.
I was hoping someone with more experience with Jabber
could comment on this, or possibly point me to some
projects already using Jabber in this way.

Thanks,
Phil

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