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Turning Gaim into transports has been discussed before.  If memory
serves, the consensus was is that it's a quick and nasty way of
producing slow and nasty clients, but it would work.

The problem (so I'm told) is that the Gaim protocol code is written on
the assumption that you'll only be making a few connections at a time,
so they scale poorly to thousands of simultaneous connections.

That said, Gaim does support a lot of strange protocols, and you could
quickly create transports for those protocols using a generic Gaim
framework.

        - Andrew
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