Hello. I'm intending to write a game similar to "Master of Orion" or "Elite"-series as jabber-server component. The main idea is to write a "Space life server" that will simulate economics and battles of whole galaxy. The user will register on service and participate in the game from now on. Very similar idea is realized here: http://real4x.pibank.ru/en/index.htm but real4x - is a closed source game with proprietary clients. I wrote authors about sharing their ideas or ever participating in open project but they remain silent for now.
I think that such game can be build on a MUD-like principles. All control and most incoming data will be textual. So the usual jabber-client will play the same role as telnet plays in MUD game: you CAN use it but you will be much more comfortable with specialized one. Another main idea is something that I call "feature binding". The client while connects to service, registers itsel as able to receive some types of data. F.e.: specialized client will register itself as "full featured", usual client will be registered by user in some simple way and will declare a "usual client subset". And I plan to write a special "SMS-client" that will take only a few short and most important events and deliver them to user's mobile phone and will take user's abbreviated commands and translate them to service for some "game correction". Since I am working for mobile operator I will easily make such client and since I planning to make project open and host in on sourceforge - (and ready game server somethere in Internet) many users all around the world will can to participate and make game more interesting. -- Respectively Alexey "Snake" Nezhdanov _______________________________________________ jdev mailing list [EMAIL PROTECTED] http://mailman.jabber.org/listinfo/jdev
