No not really, it is still placing an unnecessary requirement on one of the .. clients, its far better to have two separate modes fully p2p when conference if that goes offline no one will be able to chat. The Xbox live voice chat seems to work p2p with silence detection and works fine with as many as 20 people in the conference. Also the method of going direct p2p will help to reduce latency which could also become a problem in server hosted chats, SIP seems to work by establishing a p2p connection between the two endpoints too and the reason apparently for this is to minimize latency which in voice chats can be very noticable.
I think most things we have said are right and perhaps we should create
a protocol that is smart enaugh to handle this situations. Like a bus system where one entity can declare itself as master. This master can
then declare that it goes offline and that another machine must take over. I think if the protocol is smart enaugh, it's not a so big deal.
I allways love a generic solution, so i think this is a way to go.
Best Regards,
Carsten Breuer
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