On Sun, 19 Sep 2004 10:42, James Bunton wrote: > There's nothing stopping somebody from grabbing the latest version of > PyMSNt, and adapting it to use libgaim for the legacy protocol. You'd just > have to make a python wrapper for libgaim instead of a Perl one. > > btw, what's wrong with Python? It runs as fast as perl for me.
The problem is that it runs as fast as Perl.
But I suppose if someone wrapped libgaim in Twisted itself, both problems
would pretty much be solved. (a) the protocols wouldn't be running in
interpreted code, and (b) you would get the fixes just as fast.
TX
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'Every sufficiently advanced magic is indistinguishable from technology' - Tom
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