You might also try presence elements instead of message elements - depending on what you mean by the game event.
Typically I would map game movement to presence elements, and game actions via messages - thoughts? On 11/30/05, Peter Saint-Andre <[EMAIL PROTECTED]> wrote: > Kirschner, Larry wrote: > > Yeah. These are all muc messages, so it could be a muc-implementation > > issue. I didn't test non-muc messages. > > I'd be curious. > > Peter > > > > > -- - Norman Rasmussen - Email: [EMAIL PROTECTED] - Home page: http://norman.rasmussen.co.za/
