I've been planning to write up an approach to this soon (probably next
week), based on discussions I've had with people in the same situation.
But more discussion is better! :-)

Peter

Don McGregor wrote:
> I've got an unusual deployment environment that may
> require some custom server code, and I'm kicking around
> ideas for how to handle it.
> 
> The use case: I've got multiple remote XMPP servers
> talking to a relatively well connected and stable XMPP
> server hosting MUC. The IP connections between
> the remote servers and the muc server are highly
> unreliable; I'd expect TCP connections to ungracefully
> go down several times per hour, and the downtime
> may be from minutes to hours.
> 
> Users authenticate to their local server and
> join the MUC on the central server. There
> may be many users on the local server; when
> the S2S connection goes down I'd like to
> have the users on that server to be able to
> continue to chat with each other. When the
> S2S connection comes back up the local messages
> should be sent to the MUC server, and the
> MUC server's history since the dropped connection
> should be sent to the users at the remote site.
> 
> What I'm thinking is that I can modify the
> Wildfire server and place an "interceptor"
> piece of code/pattern on the XML router. This
> develops a list of local users, and when it
> detects a dropped S2S connection it begins to
> spool up local messages. It also delivers the
> messages to local users. When it detects
> that the S2S connection has come back up,
> it sends the spooled messages to the MUC,
> and requests the history of the MUC since
> the connection dropped.
> 
> Good idea? Bad idea? Is there a better way
> to handle this situation?
> 

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