Le jeudi 04 septembre 2008 à 12:31 +0100, Alban Crequy a écrit : > The advantages would be that your users do not need to setup the jabber > (server name, password) in your game because it reuses the connection > of the desktop. And that you keep your current protocol, the Telepathy > framework will be responsible to reach the contact, avoid NAT > problems, etc.
Furthermore, the Telepathy framework provides a much deeper desktop integration. For example, your contact can receive a notification "Alice wants to play foo game with you. <accept> <decline>" and if he accepts the game is automatically launched and connected to you. See http://cass.no-ip.com/~cassidy/blog/index.php/post/2007/10/21/GTetrinet-through-tubes for a similar demo using Gtetrinet. Last but not least, by using the Telepathy framework you are not protocol specific. Tubes are currently implemented in our XMPP (Gabble) and XMPP link-local (Salut) backends but we could imagine an implementation using, say, MSN. You won't have to change anything and your application will gain new protocol support automagically when a new backend gains tubes support. G. _______________________________________________ JDev mailing list FAQ: http://www.jabber.org/discussion-lists/jdev-faq Forum: http://www.jabberforum.org/forumdisplay.php?f=20 Info: http://mail.jabber.org/mailman/listinfo/jdev Unsubscribe: [EMAIL PROTECTED] _______________________________________________
