> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of [EMAIL PROTECTED]
> Sent: Thursday, September 04, 2008 2:32 PM
> To: [email protected]
> Subject: [jdev] Research Assistance
>
> Hi,
>
> My name is Anisa Ragalo. I am a Masters in Computer Science student at
> the University of Cape Town, South Africa.

Great! Greets from South Africa.

> My masters project involves the aggregation of presence awareness
> information from assorted devices (including mobile phones and PDAs)
> belonging to an individual in order to provide a single and consistent
> view of the individual's presence.

One way to do this in terms of XMPP (if XMPP is your chosen aggregation point) 
is to create a gateway to SIMPLE that only supports presence information. This 
way, another component on the XMPP server could see all the presence 
information from SIMPLE and XMPP.

> Specifically my project involves implementing a generic Multiple
> Points of Presence system in both the SIMPLE and XMPP presence
> protocols and subsequently determining which protocol performs better
> in this scenario.

I read some metrics a while ago, but I forget where. IIRC XMPP performed 
marginally better.

> My specific question is: Which metric, relevant to presence
> information could I use to compare the two protocol implementations of
> the Multiple Points of Presence system?

Time is second/minute/hour/day/etc. I use server below, but in terms of SIMPLE 
it would really mean peer.

Firstly, the most obvious one is total data per time. Unfortunately, with XMPP 
a lot of this depends on how you use the protocol, especially if you use stream 
compression. Seeing as you are on a mobile device I recommend using BOSH, but 
if the device can set up TCP streams (I would assume SIMPLE would require 
these) you MUST use normal TCP binding (as this would give SIMPLE an 'unfair' 
advantage). You would obviously want to minimize data use with mobiles: so I 
recommend you compress XMPP even if you don't/cant with SIMPLE.

Secondly, I would think you would need to look at total presence updates per 
time. It varies from server implementation to server implementation, so I 
recommend you use the same one as on jabber.org (ejabberd) because j.o has a 
very large user base (it's a common case).

Thirdly, you would need to determine total unnecessary presence updates per 
time. This occurs when a server broadcasts an unnecessary presence packet (i.e. 
the destination user's server already has the exact same presence information). 
A user sending unnecessary packets to their server probably wouldn't count (and 
is most probably a logical error in the XMPP/SIMPLE implementation).

Finally, latency would be a large concern if the technology _only_ cares about 
presence. It makes sense that SIMPLE would do better here.

Keep in mind that in South Africa we have traversable NATs on our mobile 
networks, this would mean that SIP can do P2P connections. I recommend you do 
two tests for SIMPLE: in P2P mode and in proxy mode (if such a mode exists). 
Just because our network allows P2P connections (via NAT traversal) doesn't 
mean that all networks would world-wide.

HTH, Good luck with the thesis!

-- Jonathan
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