dear tomm, if you had read my posting you could've
spared yourself the work ;o)
greets
> It doesn't, afaik, matter to Java. But it shows a shortcoming in your
> OO design. Your ambiguity comes because you have two "things", a car
> and a boat, that are conceptually related but you don't relate them in
> the design. A better design (though still not necessarily the best)
> would be to have a base interface, say Vehicle, that has the drive
> method and the two sub interfaces, Car and Boat, both of which extend
> it. Then you could create an amphibious car without trying to make it
> into a boat.
>
> As a general rule, whenever you find yourself with two or more classes
> or interfaces that have an area of commonality, or "overlap", place the
> common features into a super class or interface, whichever is
> appropriate, and remove them from the separate classes or interfaces.
> This will solve most, if not all, problems with ambiguity.
>
> public interface Vehicle {
> // Define actions/characteristics common to all vehicles
> public void drive();
> }
> public interface Car extends Vehicle {
> // Define actions/characteristics unique to cars
> }
> public interface Boat extends Vehicle {
> // Define actions/characteristics unique to boats
> }
> public class Amphibious implements Car {
> public void Drive() {
> ...
> }
> }
>
>
> Tomm
>
>
>
> To change your membership options, refer to:
> http://www.sys-con.com/java/list.cfm
>
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