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Timothy, maybe you haven't configured the build in your editor project properly.
Jenkins just script what you do in your editor script.
In my case, I always validate what my editor script does by adding Menu options and I run the editor script locally before running it on jenkins.
For example my editor script contains
See https://github.com/jenkinsci/unity3d-plugin/commit/d792376afd67579f313043e7c701cf2559df02bd#diff-c5173bf2106c8aaf9f3885b16ec48b4bR174 for a full example.