We do a clean build every night, and on average, the error happens on 1 out of 2 builds. I attached the build log, it ends with

Hashing assets ... Failure on remote 
java.io.IOException: Pipe broken
	at java.io.PipedInputStream.read(PipedInputStream.java:322)
	at java.io.PipedInputStream.read(PipedInputStream.java:378)
	at java.io.InputStream.read(InputStream.java:101)
	at org.jenkinsci.plugins.unity3d.io.StreamCopyThread.run(StreamCopyThread.java:64)

In the Editor.log, it continues at this point:

Hashing assets ... 110.089302 seconds
----- Compute hash(es) for 5009 asset(s).

Non-Standard formatted meta data file, slow loading path 'Assets/_Textures/_Effects/Eff_MagneticField.png'
Unable to parse YAML file: [Invalid leading UTF-8 octet] at line 0

 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/TransferFunctions/YAMLRead.cpp Line: 118)

followed by a lot of lines with hashes, like this one:

*** ee955d0a587174adf938293a0ac5040e replaces a9e85bc0884436a4996fd99cb5e885e2 at path assets/editor/addparent.cs 
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