Just a sanity check, but are you doing anything that would cause a score?  Try 
adding a dummyTest that verifies 2+2=5 and see if you get a score of one for 
adding a passing test.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ryan Shoemaker
Sent: Friday, June 22, 2012 7:25 AM
To: [email protected]
Subject: Re: CI-Game points issue

I see this at the end of my job logs:


[ci-game] evaluating rule: Build result

[ci-game] evaluating rule: Increased number of failed tests

[ci-game] evaluating rule: Increased number of passed tests

[ci-game] evaluating rule: Decreased number of failed tests

[ci-game] evaluating rule: Decreased number of passed tests

[ci-game] evaluating rule: Open HIGH priority tasks

[ci-game] evaluating rule: Open NORMAL priority tasks

[ci-game] evaluating rule: Open LOW priority tasks

[ci-game] evaluating rule: PMD violation

[ci-game] evaluating rule: pylint violation

[ci-game] evaluating rule: CPD violation

[ci-game] evaluating rule: Checkstyle violation

[ci-game] evaluating rule: FindBugs violation

[ci-game] evaluating rule: FXCop violation

[ci-game] evaluating rule: Simian violation

[ci-game] evaluating rule: StyleCop violation

[ci-game] evaluating rule: HIGH priority PMD warnings

[ci-game] evaluating rule: NORMAL priority PMD warnings

[ci-game] evaluating rule: LOW priority PMD warnings

[ci-game] evaluating rule: New HIGH priority Findbugs warnings

[ci-game] evaluating rule: New NORMAL priority Findbugs warnings

[ci-game] evaluating rule: New LOW priority Findbugs warnings

[ci-game] evaluating rule: Fixed HIGH priority Findbugs warnings

[ci-game] evaluating rule: Fixed NORMAL priority Findbugs warnings

[ci-game] evaluating rule: Fixed LOW priority Findbugs warnings

[ci-game] evaluating rule: Changed number of compiler warnings

[ci-game] evaluating rule: Changed number of checkstyle warnings

Finished: SUCCESS

But it never assigns a score.  Well, the only time is assigns a score is when 
someone breaks the build - other than that I never see the line "[ci-game] 
scored: 1.0".

I also checked the server logs and the only message I see during a build is 
this:

[#|2012-06-22T08:15:49.766-0400|INFO|glassfish3.1.2|hudson.model.Run|_ThreadID=26;_ThreadName=Thread-2;|PCS
 Master #102 main build action completed: SUCCESS|#]

Probably unrelated, but I'm seeing a lot of these when I navigate around the 
jenkins web pages:

[#|2012-06-22T08:19:48.988-0400|WARNING|glassfish3.1.2|hudson.ExpressionFactory2$JexlExpression|_ThreadID=22;_ThreadName=Thread-2;|Caught
 exception evaluating: job.buildHealth. Reason: 
java.lang.reflect.InvocationTargetException 
java.lang.reflect.InvocationTargetException

--Ryan

On Friday, 22 June 2012 02:41:10 UTC-4, Ulli Hafner wrote:
On 06/22/2012 04:00 AM, RShoemaker wrote:
I just installed Jenkins 1.466 and ci-game 1.18.  All the other plugins I 
installed are more recent than what's listed in the requirements, but every 
build says it's worth 0 points and that there were no players.  I configured my 
job to run all the plugins (mvn install checkstyle:checkstyle pmd:pmd 
findbugs:findbugs) and publish all the results.  I include ci-game as a 
post-build action.  The job is currently setup to poll our git repo and it only 
builds when it notices changes.  Jenkins publishes the changes and shows who 
committed them, so it seems like ci-game should have that info as well.  The 
project is a multi-module maven project.

I'm assuming user error on my part - any suggestions?
Is there a message from the plug-in in the console log of your job? This is a 
typical output in our jobs:

21:48:03  [ci-game] evaluating rule: Build result

21:48:03  [ci-game] scored: 1.0

21:48:03  [ci-game] evaluating rule: Increased number of failed tests

21:48:03  [ci-game] evaluating rule: Increased number of passed tests

21:48:03  [ci-game] evaluating rule: Decreased number of failed tests

21:48:03  [ci-game] evaluating rule: Decreased number of passed tests

21:48:03  [ci-game] evaluating rule: Open HIGH priority tasks

21:48:03  [ci-game] evaluating rule: Open NORMAL priority tasks

21:48:03  [ci-game] evaluating rule: Open LOW priority tasks

21:48:03  [ci-game] evaluating rule: HIGH priority PMD warnings

21:48:03  [ci-game] evaluating rule: NORMAL priority PMD warnings

21:48:03  [ci-game] evaluating rule: LOW priority PMD warnings

21:48:03  [ci-game] evaluating rule: New HIGH priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: New NORMAL priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: New LOW priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed HIGH priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed NORMAL priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed LOW priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Changed number of compiler warnings

21:48:03  [ci-game] evaluating rule: Changed number of checkstyle warnings



Ulli


On Friday, 22 June 2012 02:41:10 UTC-4, Ulli Hafner wrote:
On 06/22/2012 04:00 AM, RShoemaker wrote:
I just installed Jenkins 1.466 and ci-game 1.18.  All the other plugins I 
installed are more recent than what's listed in the requirements, but every 
build says it's worth 0 points and that there were no players.  I configured my 
job to run all the plugins (mvn install checkstyle:checkstyle pmd:pmd 
findbugs:findbugs) and publish all the results.  I include ci-game as a 
post-build action.  The job is currently setup to poll our git repo and it only 
builds when it notices changes.  Jenkins publishes the changes and shows who 
committed them, so it seems like ci-game should have that info as well.  The 
project is a multi-module maven project.

I'm assuming user error on my part - any suggestions?
Is there a message from the plug-in in the console log of your job? This is a 
typical output in our jobs:

21:48:03  [ci-game] evaluating rule: Build result

21:48:03  [ci-game] scored: 1.0

21:48:03  [ci-game] evaluating rule: Increased number of failed tests

21:48:03  [ci-game] evaluating rule: Increased number of passed tests

21:48:03  [ci-game] evaluating rule: Decreased number of failed tests

21:48:03  [ci-game] evaluating rule: Decreased number of passed tests

21:48:03  [ci-game] evaluating rule: Open HIGH priority tasks

21:48:03  [ci-game] evaluating rule: Open NORMAL priority tasks

21:48:03  [ci-game] evaluating rule: Open LOW priority tasks

21:48:03  [ci-game] evaluating rule: HIGH priority PMD warnings

21:48:03  [ci-game] evaluating rule: NORMAL priority PMD warnings

21:48:03  [ci-game] evaluating rule: LOW priority PMD warnings

21:48:03  [ci-game] evaluating rule: New HIGH priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: New NORMAL priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: New LOW priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed HIGH priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed NORMAL priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed LOW priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Changed number of compiler warnings

21:48:03  [ci-game] evaluating rule: Changed number of checkstyle warnings



Ulli


On Friday, 22 June 2012 02:41:10 UTC-4, Ulli Hafner wrote:
On 06/22/2012 04:00 AM, RShoemaker wrote:
I just installed Jenkins 1.466 and ci-game 1.18.  All the other plugins I 
installed are more recent than what's listed in the requirements, but every 
build says it's worth 0 points and that there were no players.  I configured my 
job to run all the plugins (mvn install checkstyle:checkstyle pmd:pmd 
findbugs:findbugs) and publish all the results.  I include ci-game as a 
post-build action.  The job is currently setup to poll our git repo and it only 
builds when it notices changes.  Jenkins publishes the changes and shows who 
committed them, so it seems like ci-game should have that info as well.  The 
project is a multi-module maven project.

I'm assuming user error on my part - any suggestions?
Is there a message from the plug-in in the console log of your job? This is a 
typical output in our jobs:

21:48:03  [ci-game] evaluating rule: Build result

21:48:03  [ci-game] scored: 1.0

21:48:03  [ci-game] evaluating rule: Increased number of failed tests

21:48:03  [ci-game] evaluating rule: Increased number of passed tests

21:48:03  [ci-game] evaluating rule: Decreased number of failed tests

21:48:03  [ci-game] evaluating rule: Decreased number of passed tests

21:48:03  [ci-game] evaluating rule: Open HIGH priority tasks

21:48:03  [ci-game] evaluating rule: Open NORMAL priority tasks

21:48:03  [ci-game] evaluating rule: Open LOW priority tasks

21:48:03  [ci-game] evaluating rule: HIGH priority PMD warnings

21:48:03  [ci-game] evaluating rule: NORMAL priority PMD warnings

21:48:03  [ci-game] evaluating rule: LOW priority PMD warnings

21:48:03  [ci-game] evaluating rule: New HIGH priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: New NORMAL priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: New LOW priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed HIGH priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed NORMAL priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Fixed LOW priority Findbugs warnings

21:48:03  [ci-game] evaluating rule: Changed number of compiler warnings

21:48:03  [ci-game] evaluating rule: Changed number of checkstyle warnings



Ulli

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