Revision: 20463
          http://sourceforge.net/p/jmol/code/20463
Author:   hansonr
Date:     2015-04-30 03:02:35 +0000 (Thu, 30 Apr 2015)
Log Message:
-----------


Modified Paths:
--------------
    trunk/Jmol/src/org/jmol/g3d/Graphics3D.java
    trunk/Jmol/src/org/jmol/g3d/PrecisionRenderer.java

Modified: trunk/Jmol/src/org/jmol/g3d/Graphics3D.java
===================================================================
--- trunk/Jmol/src/org/jmol/g3d/Graphics3D.java 2015-04-30 03:01:07 UTC (rev 
20462)
+++ trunk/Jmol/src/org/jmol/g3d/Graphics3D.java 2015-04-30 03:02:35 UTC (rev 
20463)
@@ -66,7 +66,7 @@
  * in all methods involving rasterization of lines is incorrect and has been
  * incorrect since Jmol's inception. I noticed long ago that large triangles 
such as
  * produced in DRAW could incorrectly overlay/underlay other objects, but I 
could
- * never determine why. It turns out that that assumption that z-value is 
linear
+ * never determine why. It turns out that the assumption that z-value is linear
  * across a line when perspectiveDepth is TRUE is simply incorrect. 
  * 
  * Basically, the function z(x) is non-linear. Treating it as simply a 

Modified: trunk/Jmol/src/org/jmol/g3d/PrecisionRenderer.java
===================================================================
--- trunk/Jmol/src/org/jmol/g3d/PrecisionRenderer.java  2015-04-30 03:01:07 UTC 
(rev 20462)
+++ trunk/Jmol/src/org/jmol/g3d/PrecisionRenderer.java  2015-04-30 03:02:35 UTC 
(rev 20463)
@@ -7,7 +7,7 @@
  * in all methods involving rasterization of lines is incorrect and has been
  * incorrect since Jmol's inception. I noticed long ago that large triangles 
such as
  * produced in DRAW could incorrectly overlay/underlay other objects, but I 
could
- * never determine why. It turns out that that assumption that z-value is 
linear
+ * never determine why. It turns out that the assumption that z-value is linear
  * across a line when perspectiveDepth is TRUE is simply incorrect. 
  * 
  * Basically, the function z(x) is non-linear. Treating it as simply a 

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