Bugs item #1027412, was opened at 2004-09-13 14:14
Message generated for change (Settings changed) made by migueljmol
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Category: None
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Submitted By: Miguel (migueljmol)
Assigned to: Miguel (migueljmol)
Summary: pmesh support wanted

Initial Comment:
Henry Rzepa wants pmesh support
Henry wrote:
> Excuse if an FAQ (I did not immediately find the
answer on the sf site!)
> but are there any plans to support pmesh surfaces?

This is the first that I have ever heard of it.

A Google search for 'chime pmesh' turns up *6* results
... looks like this
is not very well known.

> There is an excellent site at
>
http://www.otterbein.edu/home/fac/dnhjhns/symmetry/details.html
> (there may be many others) which does good things
with pmesh surfaces!

very interesting

The pmesh format looks very simple and would be easy to
add. The biggest
problem would be that Jmol currently has no
infrastructure to support
reading a *supplemental* file ... it only reads
molecular model files. So
I need to think about that.

Q: Any votes/comments from other people regarding
support for pmesh files?

Q: Does anyone have any direct experience using them in
Chime?

> PS The above generates the pmesh surface using Excel.
 Does anyone have
> other
> experiences creating pmesh surfaces, using perhaps
other  3D tools?  How
> for
> example would one generalise the alignment of a pmesh
surface with a
> molecular
> coordinate frame?
>
> Even more ambitious would be software that transforms
(a subset?) of eg
> 3dmf files to pmesh files. That would open up the
world of molecular
> orbitals
> (3dmf files are generated by programs such as 
Chem3D, MacMolPlt etc).
> The challenge is that such files can be big (and here
I mean  2-10 Mbytes)
> and optimising them for size is a challenge!

If we add pmesh support, and if there is demand, then I
would consider
adding 3dmf support directly. Once I am reading one
file it shouldn't be
that difficult to read additional file types.

Note that the Apple QuickDraw 3dmf file does not seem
to be particularly
popular with Apple. Most of the links I found to
Apple's format
specifiation are dead. This one still works:

http://developer.apple.com/documentation/QuickTime/QD3D/qd3dmetafile.2.htm


Miguel
-- 

>If we add pmesh support, and if there is demand, then
I would consider
>adding 3dmf support directly. Once I am reading one
file it shouldn't be
>that difficult to read additional file types.
>
>Note that the Apple QuickDraw 3dmf file does not seem
to be particularly
>popular with Apple. Most of the links I found to
Apple's format
>specifiation are dead. This one still works:
>
>http://developer.apple.com/documentation/QuickTime/QD3D/qd3dmetafile.2.htm
>
>
A sore point.  Apple endorsed it enthusiastically but
then never ported it properly
to OS X and have now abandoned it.
 To my knowledge no other 3D metaformat has taken over
its role
(most seem proprietary, and need very expensive  32D
authoring programs,
such as  Maya, to generate them). 

Its big advantage was that  Mac gamers used it a lot,
and a lot of optimised tools
were available. The best is  3dmf optimiser, which
could  reduce the size of 
a 3dmf file by about  15 fold.  This meant typical
wavefunction surface/mesh
files reducing from around  2-6 Mbytes to  around  150
kbytes.  Also,
3dmf was optimised to work with  openGL, so it really
performed
even on weak machines

The only other file format for surfaces is the Gaussian
Cube format,
which suffers from SIZE (ie it really is about  2-4
Mbytes in size).

For examples of the use of  3dmf, go to

http://www.ch.ic.ac.uk/photomo/ 
-- 


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