De: "Miguel" <[EMAIL PROTECTED]>
>I have made several attempts to implement it, but have always been unhappy
>with the performance of the results.
>
>I have come up with several 'new-and-improved' algorithms to increase the
>performance of the static solvent accessible surface calculations and
>(more importantly) the rendering speed.
>
>I am terribly depressed that I have not been able to get it to work.
>
>I still have a couple of other ideas, but I need to work up the courage to
>tackle that mountain again.

If there's a way to help, please tell ;)

I don't know exactly what is a solvent accessible surface, but if I can help 
with coding parts, ...

Nico



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