Team,

I am back from my travels ... you may have seen that I did a few check-ins
to cvs.

Part of the good news is that I was able to continue work on the 3D (2.5D)
graphics engine.
 - rendering performance of spheres (atoms) is faster
 - I did a lot of work on higher-quality rendering of cylinders (bonds).
   But I am still not satisified with the results.

Fabian, I would like to know what performance is like on your slower machine.

At this point I am having a hard time maintaining backwards compatibility
with the previous (java-based) graphics implementation. I think I have
asked these questions before, but I want to ask again:

Assuming that performance is not an issue:

How important is "boxes" rendering of bonds?

How important is "quickdraw" rendering of atoms & bonds?

How important is "wireframe" rendering of atoms?

How important is "wireframe rotations"?


Let me know what you think.


Miguel





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