>>It is actually rotating as if the +Y axis is pointing upwards ... at
>> least that is what it looks like to me.
>>
>>rotate x <degrees> & rotate y <degrees> behaved as I expected.
>
> Rotate should rotate the molecule relative to screen axes. The sign of
> the  rotation is critical. To determine that you must have ball and
> stick or  spacefill showing. If your Y axis is down the screen and you
> apply a  positive rotation I would expect the atoms nearest to you to
> rotate  leftwards and the ones farthest away to rotate rightwards. This
> is a  clockwise rotation about a Y axis down the screen.

I agree, that is what I expected.

What I observe in RasMols is that a positive rotation about the y axis:
  rotate y 20

moves the close atoms to the right and the far atoms to the left ... the
opposite of what you describe.


> It will help you to get a small molecule which you understand. It will
> further help to make a physical molecular model. You can compare this
> with  what happens on the screen. In all cases it must be superimposable
> with the  screen molecule or you will have changed the chirality - not
> allowed. If  you don't have models use an orange with 4 cocktail sticks
> and four atoms  of different colours. Create a file for  a molecule like
> HC(F)(Cl)Br  which  is a tetrahedron. If you don't have that the
> coordinates are
> 1 1 1
> -1 -1 1
> 1 -1 -1
> -1 1 -1

Yes.

I have been using a 'molecule' with 7 unique atoms ... origin + unit
vectors along the +/- axes. Nitrogen=North, Sulphur=South, Florine=Far,
Carbon=Close, Oxygen=West (oueste in spanish), Chlorine=East (?), Hydrogen
= origin







-------------------------------------------------------
This sf.net email is sponsored by:ThinkGeek
Welcome to geek heaven.
http://thinkgeek.com/sf
_______________________________________________
Jmol-developers mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/jmol-developers

Reply via email to