>> To be Chime compatible, I still need to implement the AnimFrameCallback
>> mechanism.
>
> I've been browsing the source code... and things seem to be happening in
> JmolApplet.notifyAtomPicked() so I added:
>
> public void notifyAnimFrameChanged(int frameNo) {
> System.out.println("Anim Frame Changed(" + frameNo + "," + strInfo +
> ")");
> showStatus(strInfo);
> if (animFrameCallBack != null && jsoWindow != null)
> jsoWindow.call(animFrameCallBack,
> new Object[] {htmlName, new Integer(frameNo)});
> }
That code looks pretty good.
> I've matched the returned Object[] with the JavaScript on the user list...
>
> But the method notifyAtomPicked() does not seem to be called from any
> place...
Correct.
> So I did not know where to call the notifyAnimFrameChanged either...
> Miguel, suggestions?
1) add
void notifyFrameChanged(int frameNo);
to the JmolStatusListener interface
2) add an empty implementation of notifyFrameChanged in Jmol.java
3) add a method to JmolViewer class which looks something like
void notifyFrameChanged(int frameNo) {
if (jmolStatusListener != null)
jmolStatusListener.notifyFrameChanged(frameNo);
}
4) recompile the world to make sure everything is OK
5) In managers/RepaintManager.java find the best spot where the frame
changes. At that point invoke
viewer.notifyFrameChanged(newFrameNumber);
6) compile and test
Miguel
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