Feature Requests item #871696, was opened at 2004-01-06 09:47
Message generated for change (Comment added) made by rkanters
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=379136&aid=871696&group_id=23629

Category: New IO Format
Group: None
Status: Open
Priority: 5
Submitted By: Egon Willighagen (egonw)
Assigned to: Nobody/Anonymous (nobody)
Summary: A Z-matrix Guassian input file Reader

Initial Comment:
See CDK RFE #871694. 

----------------------------------------------------------------------

Comment By: Rene Kanters (rkanters)
Date: 2004-10-13 06:45

Message:
Logged In: YES 
user_id=905185

Actually z-matrices in Gaussian input (or some other programs for that 
matter) can be a bit trickier in that they may have variables and 
constants in their definitions, e.g.,

 X
 X  1 rx
 C  2 rc   1 a90
 C  2 rc   1 a90  3 t180
 H  2 rh1  1 a1   3 t0
 H  2 rh2  1 a2   3 t180
 H  2 xh   3 a3   1 t180
 Br 2 xbr  3 a4   1 t180 
   variables
 rc    0.60002733
 rh1   1.66512683
 rh2   1.66512683
 a1    89.62647357
 a2    89.62647357
 xh    2.47262334
 xbr   3.90355994
 a3    90.0
 a4    90.0
   constants
 rx    1.0
 a90   90.0
 t180  180.
 t0    0.

which makes interpreting a bit trickier (they actually also can have 
things like -a3 in them...).

I would suggest, since the question was about Gaussian input files, to use 
Gaussians newzmat tool to convert the input z-matrix to something like 
an xyz file, with the format:

newzmat -izmat infputfilename.com -oxyz outputfilename.xyz

The only thing is that you will loose your dummy atoms, since Gaussian 
strips those from its cartesian output (both in regular output and in 
newzmat output).

I hope this helps.

Ren�

----------------------------------------------------------------------

Comment By: Miguel (migueljmol)
Date: 2004-09-29 09:57

Message:
Logged In: YES 
user_id=1050060

OK, I have a basic understanding of internal coordinates. 

But I thought that you started off with a couple of real points 
(and perhaps an artificial point) and went from there. I do not 
understand anything about the Z-matrix representation. 

----------------------------------------------------------------------

Comment By: Nobody/Anonymous (nobody)
Date: 2004-09-28 08:31

Message:
Logged In: NO 

z-matrix means internal coordinate used by the mopac or the
gamess etc.
------
C
O 1 1.2000
H 1 1.1000 2 120.0000
C 1 1.5000 2 120.0000 3 180
H 4 1.1000 1 110.0000 2 0
H 4 1.1000 1 109.9999 2 -120.0000
H 4 1.1000 1 109.9999 2 120
------

----------------------------------------------------------------------

Comment By: Miguel (migueljmol)
Date: 2004-05-26 03:21

Message:
Logged In: YES 
user_id=1050060

Egon,

Is this done? 

I am not sure what you mean by 'Z-matrix' 

Miguel


----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=379136&aid=871696&group_id=23629


-------------------------------------------------------
This SF.net email is sponsored by: IT Product Guide on ITManagersJournal
Use IT products in your business? Tell us what you think of them. Give us
Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more
http://productguide.itmanagersjournal.com/guidepromo.tmpl
_______________________________________________
Jmol-developers mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/jmol-developers

Reply via email to