> Here is the list : > - In Shade3D, I added an other version of CalcDitheredNoisyIntensity() > with > the radius as a 4th parameter : it is often available when the method is > called, so no need for Math.sqrt(x*x+y*y+z*z) in this case. I modified > Sphere3D to take advantage of this method. Maybe it can be used somewhere > else.
Good. It is not used anywhere else. > - In renderQuadrantUnclipped() and renderQuadrantClipped(), I moved the > "int > y8 = ..." line outside of the j loop since the y8 value doesn't change. Very good > - I removed an unused variable in renderQuadrant() : z2 OK Miguel ------------------------------------------------------- This SF.Net email is sponsored by: InterSystems CACHE FREE OODBMS DOWNLOAD - A multidimensional database that combines robust object and relational technologies, making it a perfect match for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8 _______________________________________________ Jmol-developers mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/jmol-developers
