> Here is the list :
> - In Shade3D, I added an other version of CalcDitheredNoisyIntensity()
> with
> the radius as a 4th parameter : it is often available when the method is
> called, so no need for Math.sqrt(x*x+y*y+z*z) in this case. I modified
> Sphere3D to take advantage of this method. Maybe it can be used somewhere
> else.

Good.

It is not used anywhere else.

> - In renderQuadrantUnclipped() and renderQuadrantClipped(), I moved the
> "int
> y8 = ..." line outside of the j loop since the y8 value doesn't change.

Very good

> - I removed an unused variable in renderQuadrant() : z2

OK


Miguel



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