Sascha wrote:
>  Starting with getting shapes rendering with just the g3d
> package was an excellent suggestion.
> Check this out:
> http://www.cs.brown.edu/~sab/pub/first-jmol-net.png
> That's 100% C#, using org.jmol.g3d and javax.vecmath

Very good!

> The whole process wasn't all that hard, once I found the place to start.
> My NET3d sublcass of Platform3d builds an image from Platform3d.pbuffer,
> and puts it in Platform3d.imagePixelBuffer. I'm copying the pixels over
> one at a time, which is of course the slowest possible way, but I'm
> pretty sure I can reduce that to a single call to a .NET function that
> will build the image directly from memory.

Yes


Miguel



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