Sascha wrote: > Starting with getting shapes rendering with just the g3d > package was an excellent suggestion. > Check this out: > http://www.cs.brown.edu/~sab/pub/first-jmol-net.png > That's 100% C#, using org.jmol.g3d and javax.vecmath
Very good! > The whole process wasn't all that hard, once I found the place to start. > My NET3d sublcass of Platform3d builds an image from Platform3d.pbuffer, > and puts it in Platform3d.imagePixelBuffer. I'm copying the pixels over > one at a time, which is of course the slowest possible way, but I'm > pretty sure I can reduce that to a single call to a .NET function that > will build the image directly from memory. Yes Miguel ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt _______________________________________________ Jmol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-developers
