> Yes, I think it is difficult to extract triangles from vertices ubt it is
> possible (if I understand correctly the problem).

Yes, is possible, but the solution has eluded me.

> Are all the vertices in the same plane ?

No

> That is, do they form a polygon ?
> If so, my idea would be to use a recursive methode :
> - find 3 consecutive vertices that make a triangle included in the polygon
> (there is always a set of vertices that matches this condition). Not only
> the angle must be convex, but there is also a check to see if the segment
> between vertices 1 and 3 intersects an other segment.
> - remove the vertice 2 from the polygon to get a polygon with one vertice
> less and reapply this method.

Yes.

Sounds similar to Delauney Triangulation. See, for example:

 http://astronomy.swin.edu.au/~pbourke/terrain/triangulate/


Miguel



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