> Problem solved. Thanks, again, Miguel. It was, in fact, the vertex normal
> problem; it is solved now. As for you not seeing the normals, Miguel, your
> browser probably cached the JAR files. If you still don't see the white
> lines,
> take a look at
>
> http://www.stolaf.edu/people/hansonr/jmol/test/proto/jvxl-compare-normal.jpg

Very nice!


> What I've done is just a little additional summing of the vertex normals.
> Rather
> than just for each associated triangle, I add in any triangles associated
> with
> the generating grid point whenever the intersecting surface point is
> within 30%
> of the distance to a grid point.

Excellent!

> In the end, I'm not convinced it's really worth the trouble, but since
> it's
> almost no additional computational effort, I think I'll leave it in this
> way.

Yes, it is a nice improvement and you should certainly leave it in.

As you know, calculations that are done at rendering time are expensive.
But anything that can be done on a one-shot basis is well worth it.

Well done.


Miguel



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