right, I was just crafting a reply..... 

isNeighborVertex() is only called by a public Graphics3D method, which 
itself is never called, I think.

Nicolas Vervelle wrote:

>Nicolas Vervelle wrote:
>  
>
>>I just checked the code of Geodesic3D and I think that there are still 
>>synchronization problems in this class:
>>- quadruple() should be synchronized or modified
>>- getVertex() should be synchronized or modified
>>- isNeighborVertex() should be synchronized or modified
>>
>>What do you think ?
>>    
>>
>
>Forget that, they are called only from initialize()  :)
>
>
>
>
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