scriptWait() should do precisely what you are interested in doing. I 
think you just haven't found the right way to wait on that thread.
BUT there are a few eval commands that start animation threads, and 
these threads may not wait. For them you have to add something like

 delay 5  #wait 5 seconds

to allow for the animation to complete

I just did this:

jmolScriptWait("load 1crn.pdb;isosurface solvent")

which takes several seconds to render the solvent-excluded surface for 
1crn, and it waited.  (That was from an applet, but there's no 
difference for an application, I think.)


Bob

[EMAIL PROTECTED] wrote:

>(This refers to Bob Hanson's Jmol 10.x branch)
>
>Hi,
>
>I'm writing an application which is basically an extended version
>of the Jmol app, and I need to issue scripting commands
>via viewer.script() or similar methods.
>
>I would like to be able to give a number of these commands in
>sequence, but simply doing 
>viewer.script(command1);
>viewer.script(command2);
>
>doesn't work. I expect this is because the scripting commands
>happen in a thread in Eval, but I don't know enough about threads
>to know what to do about this.
> 
>Sometimes I can get away with 
>viewer.script(command1 + ";" + command2);
>
>but sometimes the logic required to construct command2 depends
>on what I did in command1 (e.g. loading a molecule).
>
>What I want is a method which executes a script, then
>waits for the script to finish, then continues. 
>I've tried scriptWait(), and a while (isScriptExecuting()) loop
>with no success.
>
>Any ideas or explanations of what I'm doing wrong gratefully received,
>
>Thanks
>
>Dave
>  
>



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