problem solved.
org.jmol.g3d.Colix.calcArgbsGreyscale():
for (int i = argbsGreyscale.length; --i >=
Graphics3D.SPECIAL_COLIX_MAX; )
argbsGreyscale[i] = Graphics3D.calcGreyscaleRgbFromRgb(argbs[i]);
was
for (int i = argbsGreyscale.length; --i >= 0; )
argbsGreyscale[i] = Graphics3D.calcGreyscaleRgbFromRgb(argbs[i]);
thus allowing colix=0 (no color) to be mapped to 0xFF000000 (black)
under greyscale conditions.
Tricky!
Bob
Bob Hanson wrote:
> Anybody know what is going on with backgrounds of text (such as the
> frank) when stereo redcyan is employed with a white background? Why
> would they be black when the background is white?
> Graphics3D.Text3D.plotunclipped() is working properly, I think.
>
> Bob
>
>
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