Bob,
Thanks, I figured the zoom problem people said was fixed in 10.9.85 was what I 
was writing about, and indeed it is.  My old scripts worked fine in that regard 
now.
I assumed the spin problem might be related to zoom/move stuff, but with 
10.9.85 I still saw the same problems. And I now think, unlike the zoom stuff, 
my spin problem here is more of a 'user' problem due to the difference between 
10.2 and 10.9.83/5.  I had left in a rotate command to try and get the molecule 
arranged the orientation I wanted it at the start and it ends with 'rotate x 
-90' which I now see must trigger 10.983/5 to spin in the x direction when a 
'spin on' command is next used.  Apparently 10.2 still kept going with y 
direction as the default for a 'spin on' command? All is well now.

An script:
var presclearSpt = "wireframe off; spacefill off;\
cartoon off; rocket off; trace off; backbone off;\
model 1;\
rotate z -97;rotate y -5;rotate x -90;\
translate x 3;zoom 110;\
center all;\n";

var rnaandproteinscript = "select all;" + presclearSpt +
"select protein,nucleic;\
cartoon;\
select protein;\
color cartoon [Xcbbe8a];\
select nucleic;\
color cartoon [Xfd0162];\
spin on;\n";


Thanks,
Wayne

---------------------------------------------------------------


> I had to revamp all the spin and zoom commands when I converted from 10.2
> to 10.9.83.
> a. For some reasons the spin would go into spinning in a different
> orientation (x it seemed) in a second script in 10.9.83 when it had been
> spining in the y correctly in the first script.  In 10.2 both spun in y
> direction like I had written things.  To get around this I had to add
> 'spin y 7' in front of each 'spin on' command to get it to snap back to
> spinning in a consistent manner.

Please send script/molecule examples. It is true that spinning is done
somewhat differently in 10.9.83

spin on  #by default rotates in y direction
spin off #terminates spinning
set spin x 20
set spin y 10
spin on

these all still work as in 10.2 in my hands.

What is different is that when a new model is loaded, spin is turned OFF.
I'm not aware of any other changes.

But there are still some oddities with this "set spin x|y|z" business. For
example, the settings stay set and there is no way to get back to the
defaults except by reloading the page/restarting the application. This is
the way it was in 10.2 and still is. Mostly I recommend not using "set
spin" and instead using

spin x deg
spin y deg
spin z deg

which are more predictable.

But you tell me precisely what 10.9.83 is doing wrong, and I'll take a look.


>
> b. The 'move' command seems super sensitive in 10.9.83 now when zomming in
> or out.  I had to reduce the degree of zoom about 10 fold when converting
> between 10.2 and 10.9.83.

That's a bug in 10.9.83. Thanks for spotting this; sorry if you now have
to change those moves back. It's fixed for 10.9.85. I should have caught
this; I always use moveTo instead of move, and it goes through a different
routine. Very sorry!


Bob








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