Hi again!
For most objects (except maybe isosurfaces) you don't want clipping,
which shows the hollow interior.Instead you want a intersection with
the color of the object:
#declare boundingBox = box {<0,0,2660>,<Width,Height,3345>}
#macro a(X,Y,Z,RADIUS,R,G,B,T)
intersection {
sphere{<X,Y,Z>,RADIUS
pigment{rgbt<R,G,B,T>}
no_shadow}
box {boundingBox}
pigment{rgbt<R,G,B,T>}}
#end
Is it ok if I rewrite this bit and try some options for the interior
of the isosurface?
--
Greetings, Pim
http://www.molmod.com
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