Fancy! I like how it has this clay-like look to it.

You can at least make the output look more or less the same by
including radiosity parameters in povray:
http://www.povray.org/documentation/view/3.6.1/104/

However: That takes a lot of more time to render! The fastest way to
do ambient occlusion seems by creating a texture map that covers the
object so that the indirect shadows are already colored on them before
the ray tracing is done:
http://pages.cs.wisc.edu/~ltokheim/ambenv/

I tried the povray radiosity on a ball and stick model, but that
doesn't change too much. I'll see if a VDW model gets to look a bit
better with it.


On 10/29/07, Egon Willighagen <[EMAIL PROTECTED]> wrote:
> Bob,
>
> I think I mentioned ambient occlusion before... here's a nice demo
> video of Qutemol:
>
> http://freesci.wordpress.com/2007/10/26/qutemol-rendering/
>
> Hope this doesn't give you short nights :)
>
> Egon
>
> --
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-- 
Greetings, Pim
http://www.molmod.com

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