Fancy! I like how it has this clay-like look to it. You can at least make the output look more or less the same by including radiosity parameters in povray: http://www.povray.org/documentation/view/3.6.1/104/
However: That takes a lot of more time to render! The fastest way to do ambient occlusion seems by creating a texture map that covers the object so that the indirect shadows are already colored on them before the ray tracing is done: http://pages.cs.wisc.edu/~ltokheim/ambenv/ I tried the povray radiosity on a ball and stick model, but that doesn't change too much. I'll see if a VDW model gets to look a bit better with it. On 10/29/07, Egon Willighagen <[EMAIL PROTECTED]> wrote: > Bob, > > I think I mentioned ambient occlusion before... here's a nice demo > video of Qutemol: > > http://freesci.wordpress.com/2007/10/26/qutemol-rendering/ > > Hope this doesn't give you short nights :) > > Egon > > -- > ---- > http://chem-bla-ics.blogspot.com/ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Jmol-developers mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/jmol-developers > -- Greetings, Pim http://www.molmod.com ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Jmol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-developers
