Hi

If I have understood it correctly, and my testing suggests so, 
loading several models with the TRAJECTORY keyword makes a single set 
of atoms and bonds, where only coordinates change along frames. 
Therefore, bonding is not recalculated when playing the animation.
However, I read that cartoons are recalculated and redrawn.

I understand that all this is done so to save memory and to speed up 
things -like in rendering molecular dynamics-.
My question is, how costly would it be to recalculate bonding at each 
step of the trajectory? This would be helpful e.g. in animating MD 
trajectories with reaction mechanisms, where some bonds are broken 
and others formed. The calculation would mean to draw or not the 
bonds according to atom distance and Jmol default autobonding 
algorithm.
Such recalculation could be optional, nondefault, and if needed could 
be restricted to a user-specified set of atoms.


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