After looking through the source some more I managed to find this line in the text3D class: int bgcolor = (isBackground ? 0 : argbBackground == 0 ? buffer[0] : argbBackground);
Changing it to read a pixel in the middle fixes the images int bgcolor = (isBackground ? 0 : argbBackground == 0 ? buffer[55] : argbBackground); Sadly my understanding is not good enough to know why it needs to look at one pixel to determine if the image uses transparency and why the other methods haven't picked up on it either. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Jmol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-developers
