On Tue, Aug 28, 2012 at 3:16 PM, Benn Snyder <benn.sny...@gmail.com> wrote:
> Bob,
>
>
> What's the license for OpenNI?
>
> OpenNI is LGPLv3. NITE, which is proprietary middleware that implements
> many OpenNI interfaces, is a different story. NITE is required for
> OpenNI's gesture recognition capabilities among others and it appears to be
> free for commercial use with a PrimeSense sensor or for noncommercial use.
> Here's an official
> response<https://groups.google.com/d/msg/openni-dev/bXef5gGLHyI/UV7C2-QsabYJ>from
> PrimeSense regarding licensing.
>
>
I see. So PrimeSense is the hardware that Microsoft employed for the Kinect
sensor. Right? Does the code work with a Kinect sensor from Microsoft?
Do you have a SourceForge username? If not, please get one so I can make
> you a developer.
>
> Now I do - name's piedar.
>
>
ok
> Where are you that you have a "senior thesis" to work on?
>
> I'm at the College of Wooster in Ohio, which is also where I developed the
> initial iteration of this software during a summer internship program
> called AMRE <http://www.wooster.edu/academics/areas/mathematics/amre>.
> The software's original purpose is a teaching tool for our chemistry
> department.
>
> Could you replace
>
> import org.OpenNI.*;
>
> with actual import references and not ".*" ?
>
> Done<https://github.com/piedar/moleK/commit/f40743d2c04cb789cb729ea045ac733c031dfe87>
>
> thanks
> could you add some inline comments in MoleK.java that explain exactly what
> each of the calls to OpenNI are doing? There's a great teaching opportunity
> for you here....
>
> Definitely, I'll work on it as I continue editing. Are there any specific
> operations you'd like to see clarified?
>
Well, all of it! :)
>
> Can you explain how the platform-dependence works? You have to also start
> a platform-specific C++ based driver, right? Like we do with SparshUI?
> Have you checked this out on Windows and Mac or just one of those?
>
> OpenNI ships org.OpenNI.jar, libOpenNI.jni.so, and some C++ shared
> objects. NITE comes with some more shared objects and libXnVNITE.jni.so.
> I believe those are all that's necessary to use OpenNI with Java, but I
> need to do some more testing in that regard.
>
> I've done all my development on Gentoo Linux with
> OpenNI<https://github.com/OpenNI/OpenNI>and
> SensorKinect <https://github.com/avin2/SensorKinect> compiled from the
> github sources; the Gentoo ebuilds I used are in portage/ in my github. I
> know that PrimeSense provides binaries for all three platforms, but I
> haven't tried it on the others. It's probably about time to visit our
> Windows and Mac labs and do some testing there, especially since that's
> where my benefactors will be using it.
>
>
For this to be employed in a Molecular Playground operation it needs to be:
a) upside down
b) behind the participant
Does that work?
What I'd like to do -- with your assistance -- is create a few files in
org.jmol.multitouch that allows this to be used within the applet or Jmol
application directly. Please take a look at what we did with SparshUI. Note
that the SparshUI driver (which only works on an HP TouchSmart computer) is
a far simpler driver and so it requires substantially more gesture
processing. The point here is that Jmol already has quite nice support for
multitouch. I think we just need to tap into that.
Bob
--
Robert M. Hanson
Larson-Anderson Professor of Chemistry
Chair, Chemistry Department
St. Olaf College
Northfield, MN
http://www.stolaf.edu/people/hansonr
If nature does not answer first what we want,
it is better to take what answer we get.
-- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900
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