I've already tried the navigation mode. I put the position 3d vector from
Oculus to TransformManager.navX, TransformManager.navY and
TransformManager.navZ but it didn't work. So I doubt if it's right to just
use functions like TranformManager.setNavigationXYZ.

Any other ways to navigate?

On Tue, Dec 8, 2015 at 8:04 PM, Robert Hanson <hans...@stolaf.edu> wrote:

> First thing you should think about is using
>
> set navigationMode
>
> This gives an "immersion" perspective that may be closest to your needs.
> See
>
> http://chemapps.stolaf.edu/jmol/docs/misc/navigation.pdf
>
> for ideas.
>
> ​
>
>
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Give your users amazing mobile app experiences with Intel(R) XDK.
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Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs.
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