Hi Jeff Glad you are finding a solution. The lack of working of "!exit" straight away is disturbing.
"move" is considered an obsolete command and that may be the reason there is no method to interrupt it, but I agree that some things are not easy to reproduce with other commands, as you are seeing. > > One question, when I get the coordinates for moveTo with "show moveto" in > > the console, I end up with a longer command than in your example, for > > example: I am not sure. It is safer that you do not trim the command, but when the last parts tend to remain constant (they are related to rotation radius and other things that do not change with your use of move) they may be omitted, as I did. > I have a move command: move 0 360 0 0 0 0 0 0 4, which does a full rotation > around the y-axis over 4 seconds. How do I covert that to a moveto command? > If I just move to the final coordinates, they are the same as the starting > position, so it does not animate. Indeed! No equivalence there. You can either do two 180º moveTo commands, but that may behave different, or, better, use a rotate command - probably this: rotate y 360 -4.0 (note the minus sign, explained at https://chemapps.stolaf.edu/jmol/docs/#rotate ) --- El software de antivirus Avast ha analizado este correo electrónico en busca de virus. https://www.avast.com/antivirus ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Jmol-developers mailing list Jmol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jmol-developers