Hi Jeff

Glad you are finding a solution. The lack of working of "!exit" straight away 
is  
disturbing.

"move" is considered an obsolete command and that may be the reason 
there is no method to interrupt it, but I agree that some things are not easy 
to 
reproduce with other commands, as you are seeing.


> > One question, when I get the coordinates for moveTo with "show moveto" in 
> > the console, I end up with a longer command than in your example, for 
> > example:

I am not sure. It is safer that you do not trim the command, but when the last 
parts tend to remain constant (they are related to rotation radius and other 
things that do not change with your use of move) they may be omitted, as I 
did.


> I have a move command: move 0 360 0 0 0 0 0 0 4, which does a full rotation 
> around the y-axis over 4 seconds. How do I covert that to a moveto command? 
> If I just move to the final coordinates, they are the same as the starting 
> position, so it does not animate.

Indeed! No equivalence there. You can either do two 180º moveTo 
commands, but that may behave different,
or, better, use a rotate command - probably this:

rotate y 360 -4.0

(note the minus sign, explained at 
https://chemapps.stolaf.edu/jmol/docs/#rotate )



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