> A high priority in my opinion for Jmol is a 'spin' command similar to
> Chime's.

First, we are going to on the set of spin commands which are accessible
through the scripting language (as opposed to the plug-in embed tag spin
parameters)

Q: Does the spinning run concurrently with other script commands?

Q: Can someone point me to a very simple example of this?

Regarding spin save/restore

Q: How deep is the stack of saved spin states?

Q: What state is saved?

Q: Is the current location saved and restored later?

Q: Is the current spin on/off state saved?

That, if I do the following:
  set spin x 5
  set spin fps 20
  spin on
  spin save
  spin off
  ...
  move ....
  ...
  rotate ...
  ...
  spin restore

Does it go back to where it was when I did the spin save?
Does it start spinning again?


Miguel





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