>> I would like to disucss the use of the term MODEL in the context of
>> animations.
>
> First of all let's agree on "animation" in this context.

Very good. The terminology will be very important in these discussions.

> The visualization of a sequence of structures, normally slightly
> different ones, that can be run forward, backward, continuous or step by
> step?
> Each structure is called a "frame" in Chime.
> Frames can be selected by their sequential number too.

And the 'animation' runs through the 'animation on' command ... it does
not require any additional script commands.

> Up to now I haven't seen a fundamental border between a pdb-model and a
> xyz-frame, or any other format in which separate structures can be
> distinguished.

I agree 100%. So we are trying to eliminate that distinction in Jmol.

> It is Chime that draws a line between them.
> In Chime frames can not be shown on top of each other.

> However if that can be controlled in JMol by a script command "set
> models nmr|anim" ( set frames nmr|anim ?) it would be a good solution to
> distinguish between the two applications.

Why is there a need to distinguish between the two?

There may even be some value in allowing someone to 'animate' between
several models in an nmrpdb file as a simple type of 'morphing'.

> Chime requires that all framed structures in a file have the same atoms
> in the same order.
> Not so for pdb-models I guess, I'm not sure though.

Probably correct.

> Is this a restriction we would like to question? Is it present in JMol?

My plan is to try to do something reasonable ... not crash. If it looks
bad then don't play it as an animation.

Please let me know if you see any fundamental problems with this.

Miguel





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