> This is terrific -- we really haven't had anyone seriously go after this. I > just threw together some > code to get the job done. Anything like this is most welcome, and I will > certainly support it. Angel, > how would you like to take a crack at optimizing the VRML export code? I can > help you with > anything you want.
I am reading the VRML doc, but I need some example code to be sure how it is done. On the other hand, I think we may have a problem since, as far as I see, the exporter now goes through every atom and renders a sphere. I don't see how we can make in advance collections of atoms with the same properties (size, color and translucency). > Mostly we have the issue that there are two types of coordinates -- Cartesian > and screen. I don't think this is a problem. Jmol knows the xyz coords, and that's all we need for VRML. No need for screen coords. ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Jmol-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-users

