Now that Proteopedia can run the signed applet (using a technique where you can 
load the page with a custom version of Jmol) I have been trying the different 
image outputs and come across some issues and hopes:

a) The current output of Jmol to VRML seems to have a problem around line 29 
where the line beginning 'reset;center...' is not commented out and so causes 
nothing to load (in SwirlX3D viewer) or throws an error message about line 29 
(vrml2pov converter). Either commenting out that line or hitting backspace to 
keep it running on with the line above allows both programs to work.

b) Using VRML to convert to POV-Ray gives a high quality image (see , 
http://drop.io/85qrkhy/asset/1rpu-vrml-to-povray-jpg for example) except that 
regions of non-structured protein (loops) don't look smooth and nice like the 
rest of the image. Can this be fixed or improved somehow eventually? I looked 
at it directly in VRML and there it doesn't look good either.  Using either 
means of rendering it looks like the loops consists of tiny multiple circles 
adjacent one another. The nucleic acid backbone looks beautifully very smooth 
though. Playing with lighting effects can produce even better results from Jmol 
via this route but the loops still detract.
(Example of VRML to POV result with lighting effects added 
http://drop.io/85qrkhy/asset/1rpu-light-efffects-jpg . I think though I put the 
light in the wrong position in a cut and paste from another scene and got
artifacts; however, it takes about an hour to render so I left it.)


c) I am going from VRML to POV because  the current implementation of Jmol's 
generated POV-Ray files does not create surface normals like Swiss-PDB Viewer 
does with smooth_triangles and
Pymol does with a mesh2 objects. And thus it does not render a high quality 
image (see http://drop.io/85qrkhy/asset/1rpufromjmol-pov-jpg , for an example 
of the POV-Ray rendering as straight from Jmol)? In fact the Jmol image using 
Proteopedia's high quality toggle is much better, and unlike the files that 
come straight out of Pymol or Swiss-PDV viewer the objects are not suitable for 
being taken and used in advanced scenes that use fancy lighting effects or that 
have objects that do render at a very high resolution. The VRML output seems to 
contain the normals? Can the normals be generated by Jmol in its POV-Ray out so 
people can use that without needing the VRML to POV-Ray step (although I am not 
100% sure the VRML output has it as I don't know VRML). More importantly, I 
think it would also make the POV-Ray output look better especially for people 
trying to make the rendering larger (although I had a hard time myself 
adjusting the height and width with
 Jmol's output to get a larger rendering where as I find it easily done with 
the output generated by Swiss PDB-viewer).  

Thanks,
Wayne



      
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