To answer my own question about webGL on IE10, http://iewebgl.com/Faq.aspx
"Q: What is the difference between native WebGL support and IEWebGL plugin ? A: There are several limitations in IE6, IE7 and IE8, because they do not support HTML video and HTML canvas, so the mentioned objects can't be used to create textures, and you are limited to use Image object and TypedArrays. In IE9 and IE10 Platform Preview all WebGL features are available, so there is virtually no difference. Q: What is performance compared to browsers with native WebGL support ? A: Our performance tests shows high FPS rates even in HD resolutions. There are areas, there IEWebGL shows lower performance, because plugin is not a part of browser and can't use for example all internal JavaScript objects and interfaces, but can only work through COM layer, whose performance is not as good. So yes, there is a software layer (which the user has to install, memories of eg Chime), but this IS early days yet. On the other hand: http://www.readwriteweb.com/hack/2011/04/internet-explorer-webgl-and-a.php ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Jmol-users mailing list Jmol-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jmol-users