To answer my own question about  webGL on IE10,

http://iewebgl.com/Faq.aspx

"Q: What is the difference between native WebGL support and IEWebGL plugin ?
A: There are several limitations in IE6, IE7 and IE8, because they do not 
support HTML video and HTML canvas, so the mentioned objects can't be used to 
create textures, and you are limited to use Image object and TypedArrays. In 
IE9 and IE10 Platform Preview all WebGL features are available, so there is 
virtually no difference.

Q: What is performance compared to browsers with native WebGL support ?
A: Our performance tests shows high FPS rates even in HD resolutions. There are 
areas, there IEWebGL shows lower performance, because plugin is not a part of 
browser and can't use for example all internal JavaScript objects and 
interfaces, but can only work through COM layer, whose performance is not as 
good.

So yes,  there is a software layer (which the user has to install, memories of 
eg  Chime),  but this  IS early days yet.
On the other hand: 
http://www.readwriteweb.com/hack/2011/04/internet-explorer-webgl-and-a.php
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