Actually, were using WebGL directly for computation, not WebCL, so while this 
still has limitations, it is more widely supported, and will likely be even 
more available on various systems in the future.

Here's a link to an article about our recent work in this area: 
http://concord.org/publications/newsletter/2012-fall/under-the-hood

-Dan
On Nov 26, 2012, at - November 26 - 6:34 AM, 
jmol-users-requ...@lists.sourceforge.net wrote:

> Message: 2
> Date: Sun, 25 Nov 2012 18:49:45 +0100
> From: Paul Pillot <paul.pil...@ac-orleans-tours.fr>
> Subject: Re: [Jmol-users] minimization using GPU
> To: jmol-users@lists.sourceforge.net
> Message-ID: <02ccb07f-5996-45db-b915-9c4bb13f0...@ac-orleans-tours.fr>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Apparently WebCL is the technology involved here, but it is not supported yet 
> natively by any browser. Extensions exist for firefox and webkit.
> -Paul

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