Nah, now JSmol enters into some infinite or very long loop when loading the
file and Firefox crashes (it happens on the line Script:
file:///home/wml08325/Desktop/MagresViewHg/MagresView_1_2bis/jsmol/JSmol.min.js:331).
Simone
2014/1/16 Robert Hanson <[email protected]>
> Right, the weak link now is surface creation. That is computationally
> expensive, and JavaScript is boarder-line acceptable in terms of doing it.
> Users needing relatively large or slow-to-render surfaces are STRONGLY
> encouraged to use the JVXL format. This is quite easy:
>
> 1) create your surface in a test environment, probably the free-standing
> Jmol application (Jmol.jar)
>
> 2) execute
>
> isosurface CACHE
>
> Your surface has just be replaced by a JVXL equivalent, and that has been
> cached in memory. You may see ever-so-slightly a change in the surface. If
> it is anything significant, I want to know about it.
>
> 3) write PNGJ xxx.png
>
> This saves a PNG+ZIP file format that contains all files necessary to
> reproduce the state, including the surface JVXL file. One file. Compressed.
>
> 4) load xxx.png or script xxx.png
>
> This tests the loading. You should see near-instantaneous surface
> creation, even with JavaScript.
>
> Bob
>
>
>
> On Thu, Jan 16, 2014 at 5:03 AM, Rzepa, Henry S <[email protected]>wrote:
>
>>
>> Indeed it is! But we still need some progress on the speeds of surface
>> rendering. Surfaces with lots of elements can render up to about 25 times
>> slower than the equivalent Java does. The trick at the moment is to
>> produce such surfaces are lower resolution than one normally would.
>>
> --
> Robert M. Hanson
> Larson-Anderson Professor of Chemistry
> St. Olaf College
> Northfield, MN
> http://www.stolaf.edu/people/hansonr
>
>
> If nature does not answer first what we want,
> it is better to take what answer we get.
>
> -- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900
>
>
>
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