I went ahead and edited these pages:

http://wiki.jmol.org/index.php/JSmol

http://wiki.jmol.org/index.php/Jmol_JavaScript_Objecthttp://wiki.jmol.org/index.php/JSmol_pros_and_cons

Mostly what I tried to do there was to use JSmol as the overall term,
referring to the suite of methods all involving window.Jmol (the "Jmol
JavaScript Object"). My thinking on this has evolved, and now I see JSmol
as being the whole package, whether it is implemented on a page using Java
or not. Then:

*JSmol/Java* is the classic "Jmol applet" but wrapped in a far better
package than when it was implemented just using Jmol.js.

*JSmol/HTML5* is the new non-Java version.

There is also a WebGL version, but that is mostly experimental and is
incomplete (no labels, for instance).

And there is a version that uses a minimal non-Jmol viewer for very
efficient simple small-molecule pages with nothing fancier than a bit of
spinning.

Also, new, is an option to swap in the OpenAstexViewer for Jmol as the
viewer.

All of these, in my mind, are "JSmol".

Eric, I toned down some of your rhetoric there, because it did not mention
anything about set platformSpeed, which is critical for your sort of
application. I would love it if you could check that with different
browsers to see the effect. Does it bring some up to the "acceptable" level?

Also, what's this business of Chrome on iOS not compatible with Java. Is
that true? Have I forgotten that.

Eric, please feel free to further develop the main JSmol page that is
titled "Jmol JavaScript Object" (because that is actually what it is).


Bob
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