Looking through the keyboard shortcuts, due to one changing or me no longer remembering it right, I found that the search is already implemented through the default keyboard shortcut of F3. Oh wait it appears to be the first item in the Presets menu. Heh, I might just start using presets, though there is a minor pain in that the enter key doesn't seem to submit the dialog due to the lack of a default action button.
Shaun On 25 Aug 2010, at 01:20, Russ Nelson wrote: > What abouut this design, selected to habituate, pace Jef Raskin? > > Have shift-P start an incremental search through the keys, values, > synonyms, and descriptions. With every key you type, it shows you the > first ten ones that match. If you then type a digit corresponding to > one of the matches, it immediately selects that preset. > > So if you're entering a bunch of railway=level_crossing, you could > type Ple3 (or whatever it worked out to be). > > A particularly clever implementation would preserve the habituation by > remembering every string that you accepted, and ensure that the same > preset was always put into the appropriately numbered slot. > > Shaun MS McDonald writes: >> What I'd love to see as part of the presets, is a search, which includes >> synonyms, thus making it faster to access the presets than going through all >> of the menus. It needs synonyms as you'll often not know exactly what the >> preset is called, thus you could miss it, when in fact it is there, just >> with a different name to what you are expecting. >> >> Shaun >> >> On 24 Aug 2010, at 09:23, Ulf Lamping wrote: >> >>> Hi! >>> >>> I've just done a major rework of the presets menu layout (SVN 3460). Hope >>> you'll find it useful. >>> >>> The trigger for this work was a talk with a local mapper, who wasn't even >>> aware that a preset for the address input actually exists ;-) >>> >>> >>> Goals were: >>> >>> - add lot's of missing icons from mappaint (bring presets and mappaint >>> icons closer together) >>> - trying to group stuff together that belongs together (making it easier to >>> find things) >>> - split very long menus (to better fit on low resolution screens) >>> - add some stuff I was missing >>> >>> In detail: >>> >>> - (slight) relayout of waypoints entries >>> - add a new transport/motorcycle section >>> - whole relayout of water menu entries (water vs. shipping) >>> - (slight) relayout of travel/tourism entries >>> - add a new sport/motorsport section >>> - add a new man_made/food section (selected items from shop section go here) >>> - relayout of man_made/shop section >>> - whole relayout of places entries >>> - add a new annotation section >>> - add some entries came to mind >>> - other minor changes >>> >>> I'm still a bit unhappy with the travel and man_made menu layout, but even >>> after thinking about it for a while, I couldn't find a better alternative >>> layout. >>> >>> If I'll find some time, I'll continue to bring presets and mappaint icons >>> closer together. IMHO it's a bad idea to have different icons in the >>> presets and mappaint for the same stuff. >>> >>> >>> If interested, please review ... >>> >>> Regards, ULFL >>> >>> _______________________________________________ >>> josm-dev mailing list >>> [email protected] >>> http://lists.openstreetmap.org/listinfo/josm-dev >> >> >> _______________________________________________ >> josm-dev mailing list >> [email protected] >> http://lists.openstreetmap.org/listinfo/josm-dev _______________________________________________ josm-dev mailing list [email protected] http://lists.openstreetmap.org/listinfo/josm-dev
