Looking through the keyboard shortcuts, due to one changing or me no longer 
remembering it right, I found that the search is already implemented through 
the default keyboard shortcut of F3. Oh wait it appears to be the first item in 
the Presets menu. Heh, I might just start using presets, though there is a 
minor pain in that the enter key doesn't seem to submit the dialog due to the 
lack of a default action button.

Shaun

On 25 Aug 2010, at 01:20, Russ Nelson wrote:

> What abouut this design, selected to habituate, pace Jef Raskin?
> 
> Have shift-P start an incremental search through the keys, values,
> synonyms, and descriptions.  With every key you type, it shows you the
> first ten ones that match.  If you then type a digit corresponding to
> one of the matches, it immediately selects that preset.
> 
> So if you're entering a bunch of railway=level_crossing, you could
> type Ple3 (or whatever it worked out to be).
> 
> A particularly clever implementation would preserve the habituation by
> remembering every string that you accepted, and ensure that the same
> preset was always put into the appropriately numbered slot.
> 
> Shaun MS McDonald writes:
>> What I'd love to see as part of the presets, is a search, which includes 
>> synonyms, thus making it faster to access the presets than going through all 
>> of the menus. It needs synonyms as you'll often not know exactly what the 
>> preset is called, thus you could miss it, when in fact it is there, just 
>> with a different name to what you are expecting.
>> 
>> Shaun
>> 
>> On 24 Aug 2010, at 09:23, Ulf Lamping wrote:
>> 
>>> Hi!
>>> 
>>> I've just done a major rework of the presets menu layout (SVN 3460). Hope 
>>> you'll find it useful.
>>> 
>>> The trigger for this work was a talk with a local mapper, who wasn't even 
>>> aware that a preset for the address input actually exists ;-)
>>> 
>>> 
>>> Goals were:
>>> 
>>> - add lot's of missing icons from mappaint (bring presets and mappaint 
>>> icons closer together)
>>> - trying to group stuff together that belongs together (making it easier to 
>>> find things)
>>> - split very long menus (to better fit on low resolution screens)
>>> - add some stuff I was missing
>>> 
>>> In detail:
>>> 
>>> - (slight) relayout of waypoints entries
>>> - add a new transport/motorcycle section
>>> - whole relayout of water menu entries (water vs. shipping)
>>> - (slight) relayout of travel/tourism entries
>>> - add a new sport/motorsport section
>>> - add a new man_made/food section (selected items from shop section go here)
>>> - relayout of man_made/shop section
>>> - whole relayout of places entries
>>> - add a new annotation section
>>> - add some entries came to mind
>>> - other minor changes
>>> 
>>> I'm still a bit unhappy with the travel and man_made menu layout, but even 
>>> after thinking about it for a while, I couldn't find a better alternative 
>>> layout.
>>> 
>>> If I'll find some time, I'll continue to bring presets and mappaint icons 
>>> closer together. IMHO it's a bad idea to have different icons in the 
>>> presets and mappaint for the same stuff.
>>> 
>>> 
>>> If interested, please review ...
>>> 
>>> Regards, ULFL
>>> 
>>> _______________________________________________
>>> josm-dev mailing list
>>> [email protected]
>>> http://lists.openstreetmap.org/listinfo/josm-dev
>> 
>> 
>> _______________________________________________
>> josm-dev mailing list
>> [email protected]
>> http://lists.openstreetmap.org/listinfo/josm-dev


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