Hello,

My company is building a massive social gaming network. We host online
tournaments. Our tournaments are timer based and right now, the
development team is using Java to initiate the timer but then has the
browser (via Javascript I assume) checking in (maybe it's set time
outs) with the timer.

The problem is the browser has too much control over the timer so our
games start on time, or sometimes it's slower or faster on IE. I want
the timer to be completely controlled by the server using Java, and
maybe use Swing on the actual web page. The developers say that is
will overload the server.

How can we resolve this? Any suggestions?

Thanks,
Karen

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