Hello, My company is building a massive social gaming network. We host online tournaments. Our tournaments are timer based and right now, the development team is using Java to initiate the timer but then has the browser (via Javascript I assume) checking in (maybe it's set time outs) with the timer.
The problem is the browser has too much control over the timer so our games start on time, or sometimes it's slower or faster on IE. I want the timer to be completely controlled by the server using Java, and maybe use Swing on the actual web page. The developers say that is will overload the server. How can we resolve this? Any suggestions? Thanks, Karen -- You received this message because you are subscribed to the Google Groups "JPassion.com: Java Programming" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/jpassion_java?hl=en.
