I like the "on" version ( in my old personal tiny lib I use
$(whatever).on("evtname") and $(whatever).off("evtname") ... weird but
meaningful, isn't it ? )
Could be interesting, in my opinion, to have the possibility to avoid the
processes, something like:
$('div')
.on("click")
.If(function(){return this.parentNode.className != "dontDoIt"})
// could be If("this.parentNode.className != 'dontDoIt'") with an
evaluated expression
// but I personally prefere the callback version
.addClass("active").
.Else()
.pass() // anyway Else is not necessary of there's nothing to do
.done();
the ElseIf in the middle is part of the idea but the point is that in that
way it is not possible to avoid the event or remove it only for that element
parts of the chain.
Is my vision that bad?
Regards
On Sun, Oct 26, 2008 at 3:55 PM, Ariel Flesler <[EMAIL PROTECTED]> wrote:
>
> What do you think of the events part ?
>
> $('div')
> .when('click')
> .addClass('active')
> .text('Hey')
> .done()
> // Also possible with on()
> .on('mouseout')
> .removeClass('active')
> .text('Ho')
> .done();
>
> At first event handler would only run once, now I improved that. It
> could also be possible to avoid the use of .done() for successive
> events. Assuming that you're not going to bind events inside an event
> handler, but I'm not sure that applies to all cases.
>
>
> --
> Ariel Flesler
> http://flesler.blogspot.com/
>
> On Oct 23, 9:24 pm, "Ariel Flesler" <[EMAIL PROTECTED]> wrote:
> > Thanks!!
> >
> > I created some more demos, I'm experimenting on different areas :)
> >
> >
> http://test.flesler.com/jquery.async/demos/fx.htmlhttp://test.flesler.com/jquery.async/demos/event.htmlhttp://test.flesler.com/jquery.async/demos/ajax.htmlhttp://test.flesler.com/jquery.async/demos/wait.html
> >
> > This is still work in progress.
> >
> > Cheers
> >
> > On Thu, Oct 23, 2008 at 4:54 PM, Jeffrey Kretz <[EMAIL PROTECTED]
> >wrote:
> >
> >
> >
> > > You are a SEXY BEAST!
> >
> > > I personally love that implementation.
> >
> > > And the syntax of "then" and "meanwhile" is very clear, with a separate
> > > "wait" method for a delay.
> >
> > > JK
> >
> > > *From:* [email protected] [mailto:
> [EMAIL PROTECTED] *On
> > > Behalf Of *Ariel Flesler
> > > *Sent:* Thursday, October 23, 2008 10:46 AM
> > > *To:* [email protected]
> >
> > > *Subject:* [jquery-dev] Re: Ultra-Chaining with jQuery
> >
> > > Indeed. As I said, I got into making a plugin out of this.
> > > I changed the semantics, added some features (more to come) and of
> course,
> > > implemented it.
> >
> > > Here's a very simple demo.
> > >http://test.flesler.com/jquery.async/
> >
> > > Cheers
> >
> > > On Thu, Oct 23, 2008 at 2:42 PM, Jeffrey Kretz <[EMAIL PROTECTED]>
> > > wrote:
> >
> > > I tend to agree. But either way, is a wait() function technically
> feasible?
> >
> > > I tried hacking my way though it last night, and couldn't figure out
> the
> > > implementation of code that would pause execution while a setInterval
> > > function did it's work, and only THEN return the "this" jQuery object.
> >
> > > Does anyone know how to solve the technical hurdle here?
> >
> > > I guess you could call it "asynchronous setInterval"
> >
> > > JK
> >
> > > -----Original Message-----
> > > From: [email protected] [mailto:[EMAIL PROTECTED]
> On
> > > Behalf Of Bohdan Ganicky
> > > Sent: Thursday, October 23, 2008 4:07 AM
> > > To: jQuery Development
> > > Subject: [jquery-dev] Re: Ultra-Chaining with jQuery
> >
> > > HI ricardobeat,
> >
> > > I don't think this is a good idea. Most of the time I expect
> > > everything to happen as fast as possible. Waiting is mostly good for
> > > animations only and even that's not always true. At least that's how I
> > > feel it.
> >
> > > --
> > > Bohdan
> >
> > > On Oct 23, 2:43 am, ricardobeat <[EMAIL PROTECTED]> wrote:
> > > > That's exactly what I said the day before, you pratically read my
> > > > mind :]
> http://ejohn.org/blog/ultra-chaining-with-jquery/#comment-321336
> >
> > > > What about making all methods 'wait' by default? That's what most
> > > > people expect anyway, people new to jQuery only find out the
> > > > animations run "in parallel" when they happen to casually chain
> > > > something with it. Then you could pass a 'skip' argument if you
> wanted
> > > > it to run immediatelly. Wouldn't be backwards compatible, but I
> wonder
> > > > how many apps would break because of this, haven't seen anyone
> > > > chaining animation methods.
> >
> > > > - ricardo
> >
> > > > On 20 out, 14:50, "Jeffrey Kretz" <[EMAIL PROTECTED]> wrote:
> >
> > > > > It seems that the tricky part is that the hide() function (as in
> all
> > > > > animation functions) use a setInterval, but return the "this"
> object
> > > > > immediately.
> >
> > > > > Ohhh. I have an idea.
> >
> > > > > What if the wait() function set a flag in the object saying this
> object
> > > is
> > > > > waiting for an animation to finish.
> >
> > > > > Then, any subsequent jQuery.fn methods that are called get added to
> a
> > > queue
> > > > > to be executed after the animation is finished.
> >
> > > > > Once the animation is done, the wait flag is turned off and
> jQuery.fn
> > > > > methods are executed immediately as usual.
> >
> > > > > So it would look like this:
> >
> > > > > jQuery("div").hide("slow")
> > > > > .wait()
> > > > > .addClass("done")
> > > > > .find("span")
> > > > > .addClass("done")
> > > > > .end()
> > > > > .show("slow")
> > > > > .wait()
> > > > > .removeClass("done")
> > > > > .find("span")
> > > > > .removeClass("done");
> >
> > > > > JK
> >
> > > > > -----Original Message-----
> > > > > From: [email protected] [mailto:
> [EMAIL PROTECTED]
> > > On
> >
> > > > > Behalf Of nikomomo
> > > > > Sent: Monday, October 20, 2008 1:01 AM
> > > > > To: jQuery Development
> > > > > Subject: [jquery-dev] Re: Ultra-Chaining with jQuery
> >
> > > > > First, you can do that with the callback parameter.
> >
> > > > > jQuery("div").hide("slow")
> > > > > .wait()
> > > > > .addClass("done")
> > > > > .find("span")
> > > > > .addClass("done")
> > > > > .end()
> > > > > .show("slow", function() {
> > > > > $(this).removeClass("done");
> > > > > })
> >
> > > > > But to create a wait() function, I think you have to create a lock/
> > > > > semaphore (a simple counter), incremented in jQuery.anime (or
> anything
> > > > > that create a timer callback?), decremented at the end of the
> anime,
> > > > > and tested in the wait() function.
> >
> > > > > On 20 oct, 00:29, "Jeffrey Kretz" <[EMAIL PROTECTED]> wrote:
> > > > > > That's an interesting idea -- personally I like this syntax a
> lot.
> >
> > > > > > But because javascript isn't a true multithreading environment, I
> > > wonder
> > > > > if
> > > > > > this would be possible at all.
> >
> > > > > > It's not like the wait() function can detect for the existence of
> an
> > > > > > animation, pause execution until the animation is done, and only
> then
> > > > > return
> > > > > > the "this" object.
> >
> > > > > > Does anyone know if there's a way to create such behavior?
> >
> > > > > > JK
> >
> > > > > > -----Original Message-----
> > > > > > From: [email protected] [mailto:
> > > [EMAIL PROTECTED]
> > > On
> >
> > > > > > Behalf Of xwisdom
> > > > > > Sent: Sunday, October 19, 2008 12:43 PM
> > > > > > To: jQuery Development
> > > > > > Subject: [jquery-dev] RE: Ultra-Chaining with jQuery
> >
> > > > > > Sorry Guys but I could not find the thread mentioned on John's
> > > > > > website:http://ejohn.org/blog/ultra-chaining-with-jquery/
> >
> > > > > > Anyway, the chaining system looks ok but rather than using a
> chain()
> > > > > > metod how about using a wait() method that would block or process
> > > > > > succeeding calls after the preceding call has been completed:
> >
> > > > > > jQuery("div").hide("slow")
> > > > > > .wait()
> > > > > > .addClass("done")
> > > > > > .find("span")
> > > > > > .addClass("done")
> > > > > > .end()
> > > > > > .show("slow")
> > > > > > .wait()
> > > > > > .removeClass("done")
> >
> > > > > > Just my 2cents
> >
> > > --
> > > Ariel Flesler
> > >http://flesler.blogspot.com
> >
> > --
> > Ariel Fleslerhttp://flesler.blogspot.com
> >
>
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