Looks like a lot of what I've done was done before with jQuery Timers - so take a look at that as well.
On Aug 18, 9:40 am, westamastaflash <[EMAIL PROTECTED]> wrote: > Sorry about not replying sooner, I was offline after I posted last > night. > > Pops: > About passing parameters: > I tried to follow the example in the jQuery docs of using > jQuery.extend to handle optional parameters to functions - I think > it's like using named notation for parameters in PL/SQL - i.e. foo(bar > => 5) would be foo({bar : 5}); in javascript. I agree that there isn't > really a standard though, and it wasn't quite clear from my comments > how it should work. Options is just a javascript object. > > As for the single vs multithreaded issues, I understand what you said, > and I'm doing some googling to try to determine how setInterval is > handled (particularly because it is not part of any specific > standard). > > Ganeshji, > I think that a periodic ajax updater would be a nice addition. > > I'm thinking that the jQuery ajax object could be extended with an > additional parameter: > { periodicFrequency : 10 } > > This would then perform an ajax call every 10 seconds. There would > need to be a way to stop execution of the periodic call as well. Hmm, > something else to think on. > > Thanks for the comments. I'll see what I can come up with. > > On Aug 18, 7:38 am, Pops <[EMAIL PROTECTED]> wrote: > > > On Aug 18, 5:59 am, "Ganeshji Marwaha" <[EMAIL PROTECTED]> wrote: > > > > I am sure westamastaflash will reply to ur query, but in the meantime, > > > since > > > i am still awake (3 PM here), i thought i will do a good deed before i > > > goto > > > bed. > > > > try $.periodic(callback, {frequency: 5}); > > > > You were using quotes for the options object. That was probably the cause > > > of > > > the problem > > > Yes, with alittle bit of swagging (scientific wild ass guessing) I > > finally figured it out. This is prime example of what I may call > > "obstrusive" about the different ways people use JSON for parameter > > passing. No consistent. Maybe thats good but it becomes a freaking > > guessing game. :-) > > > -- > > HLS