I've been working on a JavaScript framework to render pixel art in web
browsers and wanted to share my progress. This started out as an
attempt to render DOM-based animation on an iPhone. Two years later,
I've developed an API at:

http://www.bigblockframework.com/

The core idea behind the framework... div = pixel. All artwork is
rendered using div's. I've created two fonts that render characters
using div's. You can attach both touch and click events to individual
div's or a collection. There's also a particle generator. You can play
with it via a web form to configure the settings:

http://www.bigblockframework.com/utils/framework_utils/emitter_add

The core code is JavaScript 1.2 and CSS2 compliant meaning apps will
run on a wide range of browsers... IE6 to Mobile Safari. I don't have
an Android device for testing. But I've borrowed my friends' phones
and confirmed compatibility.

I've also incorporated some HTML5 features like Audio, MySQL and
LocalStorage for targeting modern browsers. You can see some of these
features in a game I recently created with the framework.

http://www.ittybitty8bit.com/e/0Pfbc

Note: You don't need a browser that supports HTML5 to play. Older
browsers will simply not incorporate HTML5 specific features.

The framework is still in an alpha stage meaning there's still some
features I'd like to incorporate. I've also entered the full-time
working world and don't have the free time that I used to. So while
it's fresh, I wanted to put it out there.... any comments or questions
are welcome. Thanks!

-Vince

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