This article describes some of the technical limitations of early digital audio, how they have been overcome by newer systems, etc. But more, I liked the analogies that illustrate how things like dithering, quantization, aliasing etc. occur. If you've always had trouble with some of these terms, maybe this will help.
http://www.benchmarkmedia.com/discuss/feedback/newsletter/2010/08/1/unique-evils-digital-audio-and-how-defeat-them

Chris


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