OK people, 0 latency monitoring  is different than having actual 0 latency.
By 0 latency monitoring they mean that you can monitor your inputs from the
audio interface and send them right back out through your outputs with no
delay. This is usually a dry signal, meaning if you have a reverb effect on
input 1 through sonar, when using 0 latency monitoring, the reverb effect is
not going to be present, because the signal is being sent back out just as
it comes in. If you use sonar's input echo monitoring, the effect will be
there, but you'll have some latency, whether it be a few miliseconds, or an
actual second or so, there will be latency as the signal goes in, is mixed
with the effect or ran through it, and then comes back out. That entire
process which consists of turning analog signla into digital (sometimes),
sending the digital signal to ram for processing, running the digital signal
through whatever effects are on the track, and then being sent back from ram
to the audio interface, the interface converting it to analog and then
sending it out to the speakers. Most of this happens instantly, but the
bottleneck occurs in the signal path in the computer.. The reason why
hardware for the most part doesn't have this issues is because they use
circuits and filters etc, this happens instantly, just like electricity
flows.
When it comes to soft synths playing back from the computer, there can be
very low latency, but 0 latency is probably impossible. The process of 0
latency monitoring doesn't apply for soft synths, only for inputs from the
card. When playing soft synths, it is up to your computer to speedily get
the signal/sound from the soft synth to the digital/analog converters for
them to reproduce the sound to your speakers. When you have a long  pause
between playing a note and hearing the sound, that  means your computer is
taking too long to deliver the signals to the interface for playback. As
mentioned various times in different of my messages, this can be dependent
on a few things. If you hear crackling while holding notes or while sound is
playing, it might mean that you have a buffer problem, or your computer can
get the signal to the sound interface in a fast enough manner/time, but it
has to work extremely harder to do this and some components (chipset, RAM,
CPU) can not keep up with the load.
There's way more to talk about here, such as bios configuration and how your
components are handled by the bios/OS and drivers, tweaks and
configurations, but..........

HTH, D!J!X!

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf
Of Andy B.
Sent: Monday, September 20, 2010 9:37 AM
To: 'JSonar -- JAWS Scripts for Sonar discussion list'
Subject: Re: [Jsonar] latency please help

This is wierd. You have a faster better computer than I do and The only
problems with Dimension Pro I have are the strings and pianos? How does that
work? And even then, I can get them to work sometimes...

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf
Of matthew shifrin
Sent: Monday, September 20, 2010 7:53 AM
To: JSonar -- JAWS Scripts for Sonar discussion list
Subject: Re: [Jsonar] latency please help


Dimension pro always pops and crackles no matter what sound I'm on. This
also happens while playing Sonar sample content. This is strange, since it
states in all the reviews that with the audiophile 2496 you'd have 0 latency
Monitoring. I guess not.  
What system would you reccommend?
Matthew

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